Wednesday, August 06, 2008

iCTLT2008: Spotlight - 21st Century Learning - The New Balance

6 August Spotlight #7: 21st Century Learning - The New Balance (by Bernie Trilling)

Questions:

  1. What will the world be like 20 years from now? What must students learn to be successful in the 21st century?
  2. How should they learn this (21st century skills)? What does 21st century learning look like?
  3. What practices and models will help us to move to a new baseline?
  4. What would learning look like if it was designed around your answer?
Framework for the 21st Century Skills


Digital Learners...

  • Multitasking
  • Multimedia Learning
  • Online social network
For the Future World of Work...


  • In the more developed countries: emphasis - Creative work
  • In the less developed countries: Routine work by machine and people continue to predominate
3Rs X 7Cs = 21st Century Skills


  1. Critical Thinking & Problem Solving
  2. Creativity & Innovation
  3. Collaboration, Team work & Leadership
  4. Cross Cultural Understanding
  5. Communication & Media Fluency
  6. Computing & ICT Fluency
  7. Career & Learning self-reliance
It's characterised by...
  • Learner-centredness
  • Collaborative Construction skills
  • Process
  • Higher Order Thinking
  • Life Skills
  • Team Work
  • Cummunity
  • Formative Evaluation
  • Learning for Life
A better balance will mean striking a balance between Direct Instruction and Project Learning
  • Guided Instruction vs Collaborative Construction
  • Connected Content vs Life Skills
  • Virtual 2nd life Screen World vs Real Word 1st hand experience
  • From the Head vs from the Heart & Soul
Quote:
We inspire students to think, connect, create, share using technology to fulfill one's full potential


Quote:
Learning is what most adults will do in the 21st century (S J Perelman)



21st Century Project Learning...



New Learning about Learning...

  • Context: Real World Learning
  • Caring: Intrinsic Motivation
  • Construction: Mental & Virtual Model Building
  • Competence: Multiple Intelligence
  • Community: Learning socially in groups and teams
Today's ICT Challanges...


  • Innovation (Learning how to innovate; Innovate the learning process)
  • Collaboration
  • Transformation
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Other useful link(s):

Tuesday, August 05, 2008

iCTLT2008: Teachers & Innovation

5 August 2008 Concurrent Session #2: Teachers and Innovation by Stephen Breslin (Future Lab), Eric Lam (Amdon) and Adrian Tan (Nan Hua High)

It's sharing about Nan Hua High's LEAD ICT Project: Games Development for Humanities Education

Some observations on games and learning...

  • Complex and challenging
  • Systemic & multivariate
  • Part of Young People's culture
  • Communities of Practice (peer instruction)

Mori (2006)

  • A significant majoirity of teachers (72%) do not play games for leisure as compared to 81% of children play games
  • ~ 31% of teachers use games for teaching

Inquiry-based learning

  • 5Es: Engage, Explore, Explain, Extend and Evaluate
  • 2 levels of Inquiry - Involvement (Engage, Explore), Understanding (Explain, Extent, Evaluate)
  • Predict, Observe, Explain

Relating topics in Geography and History

  • Natural Resources; Ancient Civilisation
  • Settlement; Internal Threats
  • Population Growth; External Threats

iCTLT2008: Keynote - Sowing the Seeds for a More Creative Society

5 August 2008 Keynote Address 2: Sowing the Seeds for a More Creative Society (by Mitchel Resnick)

  • Education is no longer information transfer from one to another... (unlike the good old days)
  • Changes/Shifts over time... Information Society >> Knowledge Society >> Creativity Society
  • Children are to be given opportunities to Deisgn > Create > Invent.
  • They are not just interacting... their voice are to be heard.
  • Briefly, there's what happens to the learning process of very young children...

2 softwares were introduced...

  • Lego WeDo (for young children)
  • Scratch (a research project at MIT)
  • One interesting illustration is when a child uses Scratch to collect real-time data... It's a game when the user suppose to click while the system captures the response time :D
  • Another one is using it as a video "How-to" tutorial.



  • Creativity is both Imagination and Systematic Thinking (They do co-exist!)
  • Think of Creativity... There are big "C" and small "c"...
  • The big "C" is usually what we tried to align our perception to others' perception/expectation....
  • What really matters to an individual is the small "c"... no matter how small, it's really what one comes up with to address to one's needs and curiosity... (meaningful experience, isn't it?)

iCTLT2008: Spotlight - Leadership that Inspires Innovation

5 August 2008 Spotlight Session #2: Leadership that Inspires Innovation (by Bruce Dixon)

Some key points:

(a) Building a Culture of Innovation

Innovation Transformation...
Automated >> Idiosyncratic (trivial use) >> At Scale (innovative practice) >> Cultural
  • Beliefs & Attittude
  • Opportunities & Possibilities:
  • (i) Access to hardware (affordable computing)
  • (ii) Pedagogy needs to be reinforced (in fact, this is neglected while PD usually & most of the time focuses on skills and forgotten about sound integration). We were once again reminded on the trivial use of technology in learning (which is very much back to the mp1 days - PowerPoint slides as high-tech transparencies; Interactive Whiteboards as high-class whiteboards!)
  • (iii) Simple tools makes a difference when creatively used, not necessary complex tools
  • (iv) Opportunities to let go some of the practices
  • Pedagogical Wisdom

(b) Technology and Change

Innovation that will drive child-centredness...

  • Increased interactivity & effectivenss of communciation (eg. the use of social networks like Facebook).
  • Have educators re-look at what are the effective forms of communication and ways of communication for the digital natives?
  • Have educators' way of teaching and use of technology address to the learners' diversity?
  • Other considerations include learners' adaptability, individualised and personalised learning.

Promotes new dimensions of pedagogical innovation

  • increase in shared visualisations and shared laboratory access
  • increase in experiential learning

Look for more appropriate & effective means of assessment






Incremental Change vs Fundamental Change/Transformation
  • Incremental change are small changes to the way school might function, it provides measureable improvements
  • Fundamental change looks very different... it's not about tweaking

In fact, this reminded me of the actual situation in our schools! So often, schools have no choice, but to go through incremental change... and in fact, because of all the existing entities (staff, students, culture & practices... ), it's a great challenge to any leader who wants to carry out transformation! Think many of us would agree that Deep-seated Mindset is the most challenging of all... That's also why some of us think that we are fortunate enough to grow together with the school, from Day 1, start from scratch... of course, one has to treasure this hard-to-come-by opportunity to ensure all are set in the right direction!

Bruce then quoted...



Innovative Schools... cater to successful learning for rapidly changing environments


1. Learning Environment - Physical, Virtual, Formal/Informal, Innovative Use of ICT

2. Teaching, Learning & Assessment

  • New Learning... New Literacies taking into account (i) classroom diversity (ii) differentiated and customised learning (iii) banks of learning content
  • Lateral Communications: Peer-to-Peer, Learning as collaboration
  • Collaborative Literacy (An interview with Dorothy Sisk: Collaborative Literacy)

3. Ongoing Professional Development

  • Encourages Collaboration, hence, Peer Coaching on Collaboration

(c) Sustaining Innovation vs Disrutpive Innovation

  • Disruptive Innovation by Clayton M. Christensen
  • From Innovation Zen: The basic idea is that some innovations will appear as simpler, cheaper or even inferior solutions when compared to traditional technologies. In the early phase such innovations will serve a marginal or completely new market segment. Over the time, however, as the performance of the disruptive innovation improves (often faster than what is demanded by customers) it will be able address the mainstream market, displacing incumbents.

iCTLT2008: Keynote - Creativity & Innovation in Teaching & Learning

5 August 2008 Keynote Address 1: Creativity & Innovation in Teaching & Learning (by Sir Ken Robinson)
Some key points:
  • The education system is undergoing some form of transformation, a revolution.. whereby the Power of Imagination plays a significant role.
  • Are we able to leverage on the affordances of ICT as a strategy to transform education?
  • All along, education is seen to be a means of employability > we become economically independent... however, in today's context, the acquired set of knowledge no longer ensures the long-term security.
  • Divergent Thinking is fundamental to creativity processes.
  • Creativity is an entitlement for everybody.
  • At one point, the audience were asked of their view on how important it is to systematically develop creativity in Education. Many indicated fairly high importance. In another question on How well does the current system allows that to take place? This time, the responses was low... in fact, if we look at the audience's response, we can tell that while one believes it is important to promote creativity in schools, however, our systematic system has not really cater to this aspect and integrate that into our system, ironically. So, why we didn't operationalise it?
  • Be mindful of our ability to perceive our insignificance! Are we imaginative? Often, we landed up thinking we aren't. This is illustrated through the comparison of the planets in the solar system... and all the way to the various systems in the galaxy!
  • I like this illustration one very much... not just a better understanding of the heavenly bodies out there... but there's also something we can draw from it and relate to our very own experiences.



  • Imagine we are the Earth... In real life, I think it's human nature to compare... very often, we said, 比上不足,比下有余 . It's like the planet earth when compared with the smaller bodies... we have the added advantage in many areas... at least the first impression we give to others (who yet find out how strong or solid we are!). Isn't this true in real life?
  • Just like the other day when we were discussing another project related to professional development for a NGO, someone reminded us that the target participants come with very high academic qualifications! (They are the academics!) Sure, none of us have a doctorate degree... so, do we have enough and solid content to deliver? Hm... for a moment, we felt like the Earth staring at the Sun!
  • Then one other colleague reminded us... hey, no doubt they are the academics, however, what we are looking at is the application at ground level, which they lack the idea of what it is like as well as the experience that we have - those are absent from their repertoire of expertise! For a while, I think, we felt like the Earth while they're equivalent to Mercury or Pluto! :D
  • So, be wary of our very own ability to perceive our insignificance!
  • So, beware! sometimes we are limited by our own perception and beliefs!
  • To add on... rule by the head, rather than by the heart... it works here, at least...
Next... the outlook of education in the changing paradigm...
  • In the past - Industrial-like: Utility, Linearity, Conformity and Standardisation were highly valued.
  • What's next - Organic-like: Vitality, Creativity, Diversity and Customisation are the ways to go.
Conditions for Growth...

iCTLT2008 (5-6 August): Exhibition & General

@ Suntec City
Official website (download presentations)

This inaugural conference is the collaboration between MOE Singapore and ISTE (International Society of Technology in Education)
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  • This time, the delegate's pass is "RFID-powered"...
  • I guess the purpose is to manage the crowd to sessions that are over-subscribed... and to monitor the participation in each of the workshop session. Also, thoought that's used to monitor the distribution of the coffeetable book.
  • Somehow, found that it has not been put to real use... First of all, it's up to the participants to tap against the receiver or not... so, the data monitored is not accurate (if one of the purpose is for data collection). People just walked in unless you have someone to strictly reinforce the checking-in process! Secondly, the participants simply need to queue and collect the book. No tapping needed... what's more... at the end of the 2nd day, uncollected copies are lay-long out! What an ironic!
  • Just feel that the technology is simply not put to good use here... hm... it's a wastage!
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Here are some of the Poster Presentations by Schools:



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Managed to spend the last bit of the time to check out what some of the vendors offer in the exhibition...

(i) a differently dressed "Classroom Performance System" (CPS)... so thin and looks like those calculators? I couldn't even recognise! Oh yes, the ones that we know of look more like those TV remote controller! Well, here's one that's distributed to the participants for the Plenary session on the 2nd day... did not get the chance to use it... 'cos was roaming around the exhibition area then.


(ii) Atomic Learning: Learning of ICT (Technical) skills online... in the form of video clips together with 'tutorial sheets' that's said to tie to the US and UK curriculums... Well, seems useful if training of ICT skills is to be outsourced? (Trial-site Username: ICTLT08, Password: atomic)

(iii) Centralised control of LCD projectors (by AV Media): Was just toying with this idea of merging the broadcast system with the LCD projectors in the school buildings... so that one equipment can be tapped on for multiple use! Hey! It seems possible... that is, having a system to centrally control all the LCD Projectors in the campus... also to allow 'broadcast' to selected classrooms... convenient! and something we can consider for the new campus :D

Monday, July 14, 2008

More about Web 2.0

The other day, a few of the colleauges attended a session on Web 2.0 tools. Seems like the presenters parked almost all the materials in his/her blog. Goody good!

"Hopped by" to view the blog... wah! Comprehensive. It's not just materials he/she shared (I think), but also additional materials/links for references and more info.... :D

http://larkin.net.au/020_web20_presentation.html

Sunday, July 06, 2008

Reflection: Workshop on Games (Primary)

It's one of the unexpected workshop... er... ie. it never crossed my mind that it's something that I would develop... In fact, this workshop 'crossed' a couple of hands before landing on Feena & my laps...

A tough one 'cos
1. I don't play games (in the first place!)!!! Ask someone who's alien to the 'essence' of the workshop to develop it?????
2. It's been quite discouraging when I was "reminded" consistently by my co-developer that the games we play with are very very lame... so much so... that it sounds as if it has no value to look at them at all! Hey, it sounds like I'm working at "2nd class citizen" materials! So, can be depressing!!! It's like, while people already flying, you're still learning to crawl... sigh, sigh, sigh...

Well, such happened here... at level 14... and yes, the workshop's still materialise... hahaha... seems like nothing here is impossible.

On the other hand, because of circumstances, have no choice but really need to fish out as much useful and relevant resources as possible! I must say that really, we are blessed with a wealth of resources, I mean, Maths-related resources! Especially those that cater to the Primary level. Yeap, so much so that unknown to me... I gathered more than 50 that are quite passable, with a few "WOW" ones :D

Of course, nothing beats testing all the ideas that were put together over the past few months! It's one of the earliest submitted for clearance... but it also took the longest time to refine... (just wondering? What if the workshop materials were submitted only a month ago... the outcome of the materials would still be quite similar, but would probably minus the agony & frustration, having to refine over and over again...

On the 'game' day... the first time for Maths workshops (except the e-Learning one), we did the BINGO activity... yes, yes, I know it... participants would ask... what's the purpose of playing the activity? Isn't it a waste of time (yeap, precisely, that's also what I thought of, too). In fact, one of the participants asked if there's any prizes to be rewarded... Well, thinking on my feet... I replied, "The best reward comes with the widened network that you have... getting to know colleagues around you..." Isn't that powerful? Of course, to help us make the activity meaningful to ourselves (the trainers), we used some of the components to connect participants to the topic for the day - what traditional games do they play? 5 stones? Snake and ladder, etc... till seeing their children (or some of them) playing the PSP!

Really, the grouping activity is the one using the rafia strings - that turned out to be quite refreshing to most participants, so much so that one of them wrote in the 3-2-1 that she liked the activity... well, well... isn't a game too? (when trainer's objective is to do grouping).

Quite a fair bit of time was spent on exploration, which to my surprise that so many of them were engaged (or should I say, they're immersed) in these games! Yes, the protected time for them to find some thrill while planning something for their students! I'm both amazed and amused! Somehow, the sense of satisfaction slowly felt...

Of course, we also managed to introduce a few new things to them - GoogleDoc (that definitely have aroused the interest in some of them) and Wiki (that is new to almost everyone!). To our pleasant surprise, this is done with little pain during the workshop :D Was it because it's simply that easy? or we've successful break it into digestible and manageable parts?

Yeap, enthusiasm elicit enthusiasm... hm... it's contagious, too!

In the 2nd session, tried another strategy... that's modified from "Send the Problem". Participants gave feedback to others' work on cards... yes, it's equivalent to posting comments (that we tried in our past workshops), that this time went by the 'old' technology - pen & paper. After the participants had written, they 'posted' their cards to the envelopes (marked with the group name). Then, we the trainers became the postman... Ah ha...we re-lived the good old times... a check with the participants showed that most of stopped writing and posting letters. Many have turned to email nowadays.

We also changed the sequence of the activity, which allows us to 'buy time'... in fact... this change made the flow of the activities more natural, too...
  • After the groups had crafted the lesson plan - they would be able to surface any concerns or potential problems if they were to conduct the lesson.
  • Then it's timely for them to do a think-pair-share to pen down some of their thoughts.
  • While we look at their inputs, they can (at the same time) look at other group's lesson plans and provide feedback.
  • Then the trainers take over the session to respond to the concerns raised.
On the whole, it went on well... yes, not to forget mentioning the laughters and fun that Sabrina and Irene had injected in the 2 sessions... Yes, I enjoyed the workshop... not just as a trainer, but the kind of synergy and connectedness with the participants... Hm... A pat on my shoulder... A pat on everyone's shoulders :D

Talk: Designing Innovation for the 21st Century

Talk by Rune Fjord on how design principles are used to help organisations re-imagine the process of innovation on 4 July 2008 @ Suntec City (MOE EXCEL Fest)


  • 21st century design is about process design and product design
  • Functionality + Aesthetic
  • Intuitive - does not require user to figure how to use a piece of tool
  • Space as a Tool for Development - Impact of Space; Respect Diversity

(a) MINDLAB

  • Project hotel at the Danish Ministry of Economic and Business Affairs, Copenhagen, Denmark
  • "The 'Mind" - Central room in Mindlab. It looks cold and cool...
  • Inside the "Mind" - "The Mind" acts a vast whiteboard where one can write on all surfaces
  • Workstations that are mobile & flexible

(b) MOMENTUM

  • An innovation centre at the science park SCION DTU in Hørsholm, Denmark, 2004.
  • The Momentum Tower
  • The Death Corridor - the entire corriodor (including the ceiling) is painted with punishing mysterious black
  • The Conference Room - with step-seats and a pond right in the middle to create the calming atmosphere (?)
  • The Screaming Room - as the name implies... to scream the lungs out... one good way to destress! hahaha..

(c) ORDRUP SCHOOL

  • In the Danish School system - compulsory 9-year education, starting from the age of 7.
  • In Folkeskole: Foundation - pedagogical educational tradition (versatile development, social qualities, democracy). The everyday life - "Method freedom" for the teachers; "equal dialogue" between pupils & teachers.
  • Average school size: 400 pupils (Smallest school: 4 pupils; Maximum goes up to 800-900)
  • Average class size: 20 pupils (max 28)
  • Basic Curriculum Humanities, Practical & Art Subjects, Sciences & Mathematics
  • Reading Tubes - bringing the playground indoor... where children can lie down to read
  • Reading area along the corridor & its cubicle... the partition provides some form of privacy while 2 having discussion.
  • A discussion area - when place strategically, can double up as a dining area (or vice-versa)
  • The library - a place where noise is permitted, yet provide a space for concentration
  • Discussion table in a room - an island set-up that comes with lots of curves
  • Another discussion corner for pupils and a meeting area for staff

(d) THOR HEYERDAL SCHOOL

(e) METROPOL - HJØRRING CENTRAL LIBRARY

  • Library is a space to activate knowledge - it's not just a physical storage of books
  • It should be a place that can talk, but also a place of concentration
  • Two looks of the library (A, B) - strong colours and lots of curves/slides

(f) LEGO

Other interesting concept...

Gumstrategy

  • Click HERE to see sggestions to different meeting room settings

Source: Bosch & Fjords (http://uk.bosch-fjord.com/content.asp)

Saturday, July 05, 2008

A new look - Learning & Aesthetics Centre @ KCPSS

It's pretty different and refreshing concept of library in a school. Lifestyle, I was told - to make it a warm and comfortable place for the children in school. Yes, somehow, in a school, we are given the 4 vertical walls and the label "Library" - the image that comes to our mind will be shelves and shelves of books... what else???? Isn't it the main function of the library - that houses as much knowledge and information as possible?

Yes, NLB took the lead... many years ago, to revamp the 'role' of a library, to revamp the 'use' of the library - how the user can use it... it had taken bold steps to change the deep-seated mental model. It has grown with time... so as to remain relevant. Yes, libraries in higher institution has changed too... gradually... somehow I think it's because, no matter what, being a learning institution, many still hold tight to the 'academic' look and feel... What's more, schools!!!!!

I was impressed - not because it's new look - but the school's bold move to reduce the amount of print materials in a library!!! What??? So few books and you can still call it a library? You can find more books in some of our homes than what you see in this library... (Yes, that's the typical mindset).

Where are the rest of the books? Well, they've been decentralised to the various subject rooms... so, at a look, the library area has shrunk significantly (think it's more than 50%)... it gained more spaces by penetrating through other physical areas... Certianly, there's room for finding out how the school operates in this manner... in managing the resources...

Of course, I guess the school would have found a clever way to provide/justify confidently its loan rate... 'cos after all, the typical old system will still be chasing after the school for numbers...

Click HERE to see more photos