Showing posts with label Cyberwellness. Show all posts
Showing posts with label Cyberwellness. Show all posts

Saturday, January 19, 2008

Briefing - Cyberwellness

on 18 January 2008 @ Edutorium

The Programme:

  • An overview of Cyberwellness - the rationale of hyping up this Cyberwellness thingy.
  • What the Cyberwellness starter emcompasses and how it can be used.
  • Sharing by Dr Angeline Khoo on Internet Safety and Gaming.

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Some Points:

  • Cyberwellness is about the well-being of internet users, and in this case, it's our students - the schools' focus. And of course, this includes getting them understand the risk in the cyberspace and knowing how to react to it or prevent getting into 'trouble'. The 3-step process - SENSE > THINK > ACT
  • Taking stock of the current status - having high internet penetration (which was a few folds since 1999), then potential issues have become real issues of today. This is especially so as technology evolves over the years. Several issues to be tackled include:
  • (a) Irresponsible blogging - especially in our multi-racial & multi-cultural society - a matter of knowing how to exercise graceful expressions and respect to others and oneself.
  • (b) Addiction to Games - this happens when the 'practice' interferes with one's normal life. From the findings, 78% of our teens play games for a minimum of 1 hour per week.
  • (c) Cyberbullying - there's more frequent report on this aspect... one case cited with the one reported by the papers last year - that the girl was cyberbullied by a group of female classmates by the postings they put up in the web.
  • (d) Unsafe Behaviour - Findings show that 47% chat, 61% used instant messaging while 84% email... and many disclose their identity, in one way or another. For instance, teens put up private information such as addresses and schools in public portals, without knowing such disclosures will open themselves to dangers. Also, through dialogues over the IMs, predators prompted to gather information... In fact, such cases have been reported on papers too!
  • (e) Pornography - It's really a thin fine line between what's indecent and art!
  • (f) Undesireable communities - of course, this refers to those that cultivate extreme behaviour and thinking...
  • (g) Copyright Infringement
  • (h) Lack of Parental Guidance

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  • The purpose of the package (ie. Framework & starter kit) is to provide schools with help and guidance in planning cyberwellness programme, guided by 3-step process: SENSE > THINK > ACT - to help pupils to translate their understanding of issues into appropriate responses (through actions).
  • Other opportunities to reinforce (beyond classroom practices) include: Assembly programmes, Meet-the-Parents session (which is a means to engage parents - that helps to develop a two-prong approach, where school and parents work hand-in-hand for the well-being of the children).
  • One useful website: School-Family Education Scheme http://www.sfe.org.sg/

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Sharing by Dr Angeline Khoo

touches on...

Internet Safety

  • Online Dis-inhibition Effect - self-disclosure increases when go online. In fact, I do agree with her... In the cyberspace, one can easily hide his/her identity... and the mind is set free to express him/her-self, that normally would not be said in front of another person. Hence, one's behaviour online and offline could be very different... Oops! That reminded me of Dr Jackal and Mr Hyde!
  • Pornography - as mentioned earlier, it's very subjective... well, it's really a matter of perspectives. On the other hand, we also recognise that some seek pornography because of curiosity.
  • Blogging - by disclosing too much information (eg. photographs), it could provide chances for pedophile to groom their potential victims. In fact, read about this sometime last year, about a group of parents, who are blog enthusiasts, came together to form a support group on how to go about combating this problem. Yes, it's a concern when children's photos are put up... well... not just little children's, even when it comes to teens or adults... There were people who misuse photos in the web - photos were copied and 'vandalise'... Oops! Key personnel and discipline masters are normally top in the list of immature students! (well, saw this with my own eyes about 5 years ago!)
  • Cyberbullying - (a) Cyberbullies are harder to detect because of the anonymity of the net. (b) While they know their victims, their victims do not know who they are. (c) They are less likely to fear punishment since they are often hard to identify.
  • Cybersex - A virtual sex encounter in which two or more persons connected remotely via a computer network send one another sexually explicit messages describing a sexual experience. It’s a form of role-playing in which participants pretend they are having actual sexual intercourse, by describing their actions and responding to their chat partners in mostly written form designed to simulate their own sexual feelings and fantasies. To illustrate this, Dr Khoo shared with us a dialogue when a predator how he tried to move from cybersex to phone sex... and face-to-face! Such interaction is normally fully text, while images come in when it's webcam-to-webcam.

Digital Gaming: Researches on games by

  • Video Game Addiction: Audioclip on "Mom Tells Kid No More World of Warcraft"
  • WoWdetox is a volunteer-run web site aimed at people with a gaming addiction to World of Warcraft. Here gamers and ex-gamers can share their testimonies freely and anonymously.

Some Positive effects of videogame playing

  • Process certain visual information as well as for combat
  • Improve laparoscopic skills: Have heard about this several times... that says surgeons perform better if they play games... Like it or not, I just wonder how true it is, to what extent? What kind of video games one play matters! OK, I trust that the reflex and psychomotor skills are better... however, depending on the context they are immersed in (in the first place)... It requires quick-thinking...
  • Helping children with attention deficit disorder
  • Games are part of well-adjusted lifestyle
  • Use as a method of pain management
  • Establishing online social relationships

Why are they important to children and teens

  • Promote positive feelings
  • Provide outlet for aggression, has cathartic effect
  • Has potential as learning tools
  • Meet psychological needs
  • Entertainment and leisure
  • Emotional coping – from loneliness, stress, low self-esteem
  • Escape from reality
  • Satisfying social needs – making new friends, strengthening relationships

Where Everybody Knows Your (Screen) Name:Online Games as "Third Places"

Game Environments... Yee (2006)

Game environments as “places where alternative identifies are conceived and explored. They are parallel worlds where cultures, economies and societies are being created.

They are environments where the relateionships that form and the derived experiences can rival those of the physical world. They are new platforms for social science research. They are places where people fall in love, get married, elect governors, attend poetry readings, etc… MMORPGs… They are not just games”

  • The average age the participants first started playing digital games is 7.25 years.

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Other related links:

Saturday, November 17, 2007

Be a Cyber Savvy Parent: Stay Safe Online Seminar (17 Nov 2007, Saturday)



This afternoon, attended the seminar on Be a Cyber Savvy Parent: Stay Safe Online . Came across this from the newspapers... Though it happens in the 'unearthy' weekend afternoon... Overall, it was time well-spent - a solid 3 hours and have learnt some useful information, that I thought would be very beneficial to us, when we talk about the use of Internet and Education. This is especially so when Cyberwellness has become a hot topic in the recent weeks.

Who were the Participants? Parents and children! It's a pretty interesting encounter - first time attending workshop with young children. In fact, a couple of children, probably at upper primary - were so fluent in explaining some of the jargons - eg. avartar and trojan horses... that's really impressed me :D


The "flip" side of this is, to many of our teachers, especially those who have been in service for more than 10 years and are alien to the gaming world, they will be fearful to find such children in class. It was pretty obvious since the Baseline ICT Standards rolled out. Let alone the use of technology, many are concern over the "ICT" skills involved. What? The ICT skills involved? Are they exposed and should have been using them since the 1st Masterplan? Surprisingly, many teachers are still at 'entry level' despite we have 'sparkling' practices surfaced from schools... So now, what's more with all the strange things happening in the internet, and the kind of children we are teaching... who are breeded in such strange environment, and bring along with them strange behaviour and ways of thinking! They are not as forgiving as adults (I believe, inferring from how they are brought up nowadays and what I saw with my own eyes)... hence the interaction has to be different now... and unfortunately, it's the teachers who have to change to suit the current situation!

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The seminar is jointly organised by HIP, Internet Industry Association of Singapore (iias) and Microsoft. There were several presentations in this seminar. Key points learnt from the presentations include:

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(i) Making Cyberspace Safe for Our Children (Jeff Bullwinkel, Microsoft)

  • Changes brought about by the Internet: (i) The way communication takes place has changed, be it with family, friends or colleagues. (ii) The way we access to information, not just the way, and also the mode of information and the way we receive the information. Here, this information, of course, refers to movie, music that comes in the form of digital copies available via the network. (iii) Of course, internet has also become a means to learn, meet people and explore... it has widen the range and in fact, it offers a variety within the virtual world.
  • Parental Controls via Application Software: Discovered something new - that Windows Vista offers: It comes with parental controls that allows control and monitoring of activities on the computers. Well, prior to the seeing what Vista offers, am aware there are such softwares available to serve the same purpose. But, what I like is, it is so integrated - all comes in one, and more importantly, it looks user-friendly! The visual representation - a chart that looks like timetable is easy to read. Moreover, the admin can also set time limits and application restrictions.
  • Importance to raise awareness of Online Security: To tackle the threats to PC security are viruses/worms, trojan horses and spyware, suggestions steps to protect computer includes (i) Turn on the internet firewall (ii) Keep the OS up-to-date (iii) Install and maintain antivirus software and anti-spyware. This is linked to one article read recently that most people have the anti-virus software installed, however, less than 50% of these users renew and keep the software up-to-date.
  • Like the way some jargons are explained: (i) Internet Firewall - like a moat around a castle, creating a barrier between the computer and the internet. (ii) Antivirus software - like flu shots (and therefore it has to be kept up-to-date) (iii) Anti-spyware - is the computer defender that to prevent undesired surfers to lurk in to steal information.
  • 4 threats to personal online safety includes: Spams, Phishing, Hoaxes, Identify Thefts. (i) Spams are undesired email and messages that many of us encountered. This can be quite easily resolved by setting the email configuration. (ii) Phishing recently stirred up some ho-ha... several cases of were reported. Through email, victims click at the given websites to input confidential data such as userID and password. The targets were mainly banks, that include (DBS & HSBC). (iii) Hoaxes normally come in the form of email - to trick people into giving them money. In fact, just a couple of days ago, it was reported in the papers how people were tricked into giving money. Well, I think the key to all these problems is "GREED". It's really amazing that people are wiling to "give a little" for the sake of "bigger harvest". (iv) Identity Theft - a crime whereby one steals one's personal info and use it for some unlawful purpose.
  • Useful websites
  • http://www.microsoft.com/athome/security
  • http://kids.getnetwise.org/tools/
  • http://www.xbox.com/en-US/support/familysettings
  • http://onecare.live.com/

(ii) An Introduction to Copyright (Koh Chia Ling, ATMD)

  • This segment is the vague-est amongst all... all because it concerns law... and therefore the lawyer has also been very careful in giving the pointers and advice...
  • 2 rules of the thumb before downloading and using any materials (especially from the internet): (i) Always read the terms and conditions - check and check.... (ii) if the T&C are not available from the site, the safest way is to write in to seek permission... of course, like what he said, if it's available in one website, it's sure available somewhere else... so, need not to stick to one!
  • That reminds me of one question from a principal last year - when we record a TV broadcast, is it alright to screen it for use. A similar question was brought up by one parent, who did volunteer work with the school, asking if it is alright to use a copy of book bought by the school, scan it so that it could be projected out for reading activity. I was surprise when Koh mentioned that the 'treatment of the case' would be different when he is not a member of the institution (ie. under MOE).
  • On the other hand, I believe that this is also one of the biggest concern of teachers back in the school!
  • The 10% guide was reinforced. However, another term comes in - ie. whether the 10% belongs to the substantial portion or not. OK, this is really vague and requires in-depth analysis - of course, it comes with the "subjective" element!
  • One point to note - the same guide applies to electronic books, too!
  • Another point to note: Although we might have paid for a CD... however, we have only paide for the licence to view and listen, but not for distribution.

(iii) Online Distribution of Music (Leong May-Seey, IFPI) (IFPI: International Federation of the Phonographic Industry)

  • This is an area of growing concern... it has also made Headlines on the papers - probably the first known case was Napster ... and the recent hoo-ha case where one ISP was asked to release info of users who downloaded files in bulk for legal action.
  • The presentation also shed light on P2P - which is very much heard of, but don't know what it is all about. This is really one of the key takeaways!
  • Leong shared a list of more common software that's meant for P2P distribution... what an eye-opener! It's amazing to hear how the "distribution methods" have evolved over time!
  • From the most primitive method - direct link from the Internet website, to FTP (that the more techno-savvy ones use)...
  • Then it moves on to Peer-to-Peer (P2P), through a 3rd party environment/software. If I interpret correctly (from the brochure), it's a software to be installed in the local system and open door (by creating a folder that can be 'shared out') to others to get stuff that's meant for sharing.
  • The scary part is, in one application, Bit Torrent, the downloader automatically becomes an uploader (ie. the distributor)
  • Peer2Mail is something new to me - shall I say it's a 'creative' way to 'harness' what email offers? By tapping on the huge email space, files were uploaded in the email space for others to download... well... with the userID adn password circulated via the discussion forum, etc. Brilliant, isn't it?
  • However, the more scary thing yet to come! There are software that requires the user to share a certain amount of information (eg. 1 GB)) and there were instances that children would upload the entire "C" drive in exchange of the files they want. Scary, right?
  • The most scary part was, lots of confidential information such as tax payers' returns, and even passwords were uploaded!!!
  • Leong also shared some licensed digital sites in Singapore:
  • http://www.ifpi.org/conent
  • http://www.pro-music.org/
  • 2 Useful guides: (i) Copyright & Security Guide for Schools and Universities (ii) Copyright & Security Guide for Companies & Governments

(iv) E Commerce Security (Kenneth Yuen)

  • Kenneth has shed some light on security of e-Commerce, which I thought he provided very useful information to teachers, especially those who teach Computer Applications.
  • Have heard much about eBay. However, the impression is really a "2nd hand store" where one can aunction stuff there - it's a place to sell and buy. Not it never occur to me that there are more behind these.... first of all, it's no longer a place that just sell 2nd hand stuff, but also new things! Then, there's this team of people behind the transaction that can do follow-up.
  • Some concerns on the use of e-Commerce include (i) Credit card info (ii) Quality of goods (iii) Goods not delivered.
  • Interesting, e-Commernce has not really picked up in Asia yet.
  • PayPal is something new to me - that does not require the consumer to enter credit card information.
  • Advice before making any transaction includes (i) check if there's any security system in use by the website (ii) Refund policy (iii) Purchase policy

(v) Mobile Connected Safe (can't remember name of presenter, iCell)

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http://app.hipfriends.org.sg/hippenings/seminar.asp